# Gaming Industry Statistics

<img src="https://4135757985-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOPRW4CPO5R4nBSjK8YlR%2Fuploads%2FO7ONaVwC13GjGRISNsfq%2Fpuzzle.png?alt=media&#x26;token=4cb19f22-2ff6-4472-8b90-f7f7f4f4b573" alt="" data-size="line">   Gaming industry 3.2 bil. users

<img src="https://4135757985-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOPRW4CPO5R4nBSjK8YlR%2Fuploads%2FUZz92arCOyFEDIMgfNj6%2Fmobile-store.png?alt=media&#x26;token=e8dd75d6-f4ae-4804-bac0-a1009d35552e" alt="" data-size="line">   Gaming Market Compound Annual Growth Rate 12% (2021-2025)

<img src="https://4135757985-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOPRW4CPO5R4nBSjK8YlR%2Fuploads%2FrAD5YZhNfgdY0MnIosos%2Fboard-game%20(1)%20(1).png?alt=media&#x26;token=29ef15fe-1f0c-4e7d-a186-c7a67a493556" alt="" data-size="line">   Online game revenue is estimated to reach $26.14 billion in 2023

&#x20;<img src="https://4135757985-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOPRW4CPO5R4nBSjK8YlR%2Fuploads%2Fo7NNTsJCDXL2TvZGnU0v%2Fboard-game%20(2)%20(1).png?alt=media&#x26;token=23464f3c-acba-4825-b581-29964dffdcb4" alt="" data-size="line">  More than 40% blockchain gamers spend more than 10 hours playing Web3 games every week.

**References**&#x20;

* <https://www.wepc.com/news/video-game-statistics>
* [https://truelist.co/blog/gaming-statistics/#:\~:text=The%20Online%20Games%20market%20increased,of%20%2432.56%20billion%20by%202027.](https://truelist.co/blog/gaming-statistics/)
* <https://zipdo.co/statistics/web3-gaming-market-size/>
* Global Board Games Market (2021 to 2026) - Outlook and Forecast - ResearchAndMarkets.comNumber of Gamers Worldwide 2022/2023: Demographics, Statistics, and Predictions
